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UCSD Web Publishing Resources


Course Links

Web Pub I

Blackboard.com 

Track your grades, take your quizzes, etc. --  Requires registration and an enrollment password

Course Sample Files

Web Pub II

Web Pub II Blackboard.com

Track your grades, take your quizzes, etc. --  Requires registration and an enrollment password

Course Sample Files

Web Pub III

Web Pub III Blackboard.com

Track your grades, take your quizzes, etc. --  Requires registration and an enrollment password

Web Pub III Sample Site


Required and Recommended Textbooks

Web Pub I

Required: HTML & XHTML : The Definitive Guide

Recommended: 

HomeSite 4.5 for Dummies

-or- 

Sams Teach Yourself HomeSite 4 in 24 Hours  

Web Pub II

Required: HTML 4 for the World Wide Web, Fourth Edition: Visual QuickStart Guide by Elizabeth Castro

Recommended: 
DHTML and CSS for the World Wide Web: Visual QuickStart Guide
by Jason Cranford Teague

Web Pub III

Required: 

Information Architecture for the World Wide Web by Louis Rosenfeld, Peter Morville

AND

Don't Make Me Think: A Common Sense Approach to Web Usability by Steve Krug and Roger Black

Recommended: Web Navigation: Designing the User Experience by Jennifer Fleming

 

Other Recommended Books

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UCSD IT Student Resources

e-group (the Vault contains links!)

Looking for a Job?

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Miscellaneous Thoughts 

At UCSD our analogy is that there are many paths to the Web Development "pond" and individual technical and design skills as well as aptitude help determine the Web development path you will choose.

In the Web Pub courses, I try and expose all of my students to a variety of development tools so that when you come out the other end with a certificate, you are able to develop Web Sites using a variety of software programs.  So, while most assuredly not software instruction courses, you are exposed to a variety of Web Site development methods.

In Web Pub I you start off developing pages in notepad -- a pure ASCII environment that requires you to understand structure and format.  In a very short time you "graduate" to Allaire's HomeSite -- the HTML Editor of choice for many high-end developers.  HomeSite (and it's big brother Cold Fusion -- same user interface more expensive with Database connection and scripting components) seem to have captured the international mind share of high-end Web Site developers and is a very robust development tool.  A recommend text for Web Pub I is HomeSite 4.5 for Dummies or Sams Teach Yourself HomeSite 4 in 24 Hours to help you master this robust development tool!

In Web Pub II, class is divided into two instructional parts.  

Classic HTML (advanced layout using tables, frames and forms, color, fonts and typography for the Web) continues with HomeSite as the development tool of choice.  Final choice is always up to each individual student and you can use whatever non-WYSIWYG tool you want in Web Pub I and II.  

The second half of Web Pub II focuses on DHTML -- Dynamic HTML, a marketing terms coined by the browser-boys.  DHTML is a combination of technologies:  Cascading Style Sheets (CSS), JavaScript (JS) and the DOM, the Document Object Model which enabled developers to address areas of the browser window at will moving objects and overriding default behaviors.  For this portion of the class we use a little HomeSite, just to hand-code an in line cascading style sheet, and embedded CSS and link to an external CSS.  We also use HomeSite or Notepad for a limited JavaScript component where you learn to debug existing scripts.  The main thrust of learning DHTML, CSS and DOM is through the use of a WYSIWYG tool, primarily Macromedia's Dreamweaver or Adobe's GoLive.  I have gathered literally hundred of tutorials to get you started and we spend time in class discovering "which tool is best?"  

Web Pub III switches gears and is NOT a coding class.  Web Pub III is all about information architecture -- we look at organizational schemes and structures, navigation systems, labeling systems, indexing and searching methods and, as such, we look into FrontPage 2000 as a fascinating tool for rapid prototyping and development of site maps, automatically generated and updated tables of contents, robust navigation via shared borders and internal search tools.  Again, a series of hands-on guided exercises let's you rapidly develop Web Sites containing the key information architectural components of consistent navigation and labeling via shared borders, complete site maps via the Navigation view, complete site table of contents built with a wizard and internal search capabilities on every page.  In November 2000 the World Wide Web reached over 3 BILLION unique web pages (source www.cyveillance.com) we have a module on Searching, Finding and being found, what are log files, who do you analyze them, what are meta tag and how do you include them, how do you add search to your site via JavaScript, cgi, for free?  What are tips and tricks you can leverage for making sure your website gets found in the billions web pages that are now out there??

Final Thoughts

I am often asked in class the difference between a Web Designer and a Web Developer. I was in a newsgroup where the debate was raging on and we came up with this: 

Web Designer:

In charge of establishing the visual experience of a site or web-based form of communication.

Creates or oversees the creation of graphics, chooses and sometimes manipulates photographs, and defines the interactive "experience" for the site.

A web designer will primarily have a very strong creative and artistic background but must also have a working understanding of HTML, JavaScript, Flash, video and other web technologies.

Web Developer:
In charge of creating the functionality of a site. A developer will typically put together the code that defines a users experience on the web.
From JavaScript rollovers to ASP code needed to send user information to databases, a good developer is able to turn an interactive website into a functional and vital business/commerce tool.

See you all in class!

Diane Cunningham

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